Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WtQcb-DQ2fu-ufZfT-QFDxj-Z5O3A | 19/17/7 | 87.9 | 1.23 | 2026-07-08 05:28:05 · 30m 51s | |
| CSGO-V5ASF-nLGrG-eykcb-qL5Pu-uMOcF | 10/15/5 | 67.8 | 0.82 | 2026-07-07 22:45:50 · 28m 8s | |
| CSGO-Zur9d-X56Sv-b2yMz-3LmGx-s2ohH | 28/16/14 | 131.8 | 1.89 | 2026-07-07 04:03:35 · 40m 39s | |
| CSGO-q9V8H-jVuTJ-uLMtw-GYFJm-AEVjM | 15/13/1 | 88.8 | 1.18 | 2026-07-05 05:54:31 · 25m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.