Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EmohT-ayC52-GcKc7-en4LG-88axJ | 13/12/6 | 84.6 | 1.23 | 2026-06-26 23:31:26 · 37m 26s | |
| CSGO-s67o4-EpjVZ-VDDZF-nMNcH-OKNQC | 17/15/5 | 93.4 | 1.32 | 2026-06-26 22:53:21 · 28m 35s | |
| CSGO-uDtJV-FpBcb-Zw6Tk-th7O6-iBtKG | 15/10/2 | 75.4 | 1.35 | 2026-06-26 22:11:13 · 32m 6s | |
| CSGO-atKXq-xuD3P-SfYLH-8BOXP-ab37M | 21/11/4 | 100.0 | 1.60 | 2026-06-26 17:40:35 · 29m 13s | |
| CSGO-TkK3u-uF5pq-Sjrwd-cUQHm-i49oF | 10/18/4 | 57.5 | 0.62 | 2026-06-23 18:10:15 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.