Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-733CM-6OdiX-UaWLD-XefGy-f25qB | 16/14/6 | 91.6 | 1.25 | 2026-07-05 13:39:52 · 28m 48s | |
| CSGO-CN9Tu-msw2Q-2qvGX-HZZRe-pZG8D | 13/8/4 | 94.9 | 1.44 | 2026-07-03 03:43:59 · 23m 8s | |
| CSGO-i4DKu-dOxTU-4Nb4c-mdML2-VWJeB | 18/8/6 | 106.7 | 1.75 | 2026-06-26 08:32:25 · 27m 43s | |
| CSGO-jhRpP-J2DpM-96jyV-dLekf-Vt3NF | 11/18/4 | 67.7 | 0.78 | 2026-06-23 09:14:32 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.