Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8o7C5-iD9Jv-VcaNQ-McJJo-N4XsO | 16/15/5 | 95.7 | 1.26 | 2026-07-02 19:22:51 · 36m 13s | |
| CSGO-sssdU-SALLJ-c7KKi-NfrL6-dLaxJ | 14/11/8 | 83.8 | 1.37 | 2026-07-02 18:49:33 · 30m 15s | |
| CSGO-sABQt-nLo3f-b3DPk-Djy27-DUGnK | 20/15/7 | 88.2 | 1.41 | 2026-07-02 18:06:08 · 38m 38s | |
| CSGO-34eSe-NMAYe-WqQnw-dEsOx-wr74E | 14/17/3 | 78.3 | 0.99 | 2026-06-30 19:28:43 · 31m 58s | |
| CSGO-sFZFd-5acFU-JeiEZ-Bn3D8-moi9Q | 18/14/7 | 99.9 | 1.32 | 2026-06-30 18:48:10 · 34m 8s | |
| CSGO-66hNu-js82M-Zdz6v-Et5Gh-YYmQD | 18/15/9 | 110.9 | 1.39 | 2026-06-30 18:06:10 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.