76561198011691045
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-0.3%8.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7sYOM-4OCTO-28Cs7-VPBb5-ZAFKO | 6/16/3 | 44.7 | 0.43 | 2026-07-01 19:58:54 · 27m 13s | |
| CSGO-n3G9A-ZjwOZ-HoTK9-5yiXN-DnMwF | 13/16/4 | 69.1 | 1.02 | 2026-07-01 19:20:36 · 31m 14s | |
| CSGO-uEW4b-BNmWN-sReCW-7nLLF-k8tCQ | 13/20/9 | 87.0 | 0.97 | 2026-06-30 17:20:46 · 34m 18s | |
| CSGO-OwnP6-kRNha-hiqNV-coyxF-Zc8zP | 15/15/1 | 74.3 | 0.99 | 2026-06-30 09:27:57 · 28m 1s | |
| CSGO-nuohA-EL5em-j8TfZ-w4vvE-k8tCQ | 13/11/4 | 78.8 | 1.34 | 2026-06-29 21:16:06 · 26m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.