Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-anVti-aMZMM-G3JoC-bB5Pk-WPeyC | 18/18/5 | 69.4 | 1.17 | 2026-07-06 19:53:13 · 34m 29s | |
| CSGO-vUohq-qZWLb-TerjN-iqGKm-qOijD | 19/12/5 | 103.5 | 1.63 | 2026-07-06 18:46:35 · 29m 43s | |
| CSGO-DrS64-KE4Xs-msrzh-fp5zj-hiyfF | 15/17/11 | 82.7 | 1.22 | 2026-06-20 12:55:46 · 36m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.