Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QEujN-QiBii-5WhsQ-J2a7Q-mRXXC | 24/12/5 | 109.1 | 1.71 | 2026-07-05 13:08:16 · 35m 21s | |
| CSGO-qBV9E-9RYE7-BbUQD-CsEMi-LtjPK | 12/16/5 | 73.7 | 0.90 | 2026-07-03 19:45:02 · 35m 35s | |
| CSGO-jcaa6-Rbuxf-QG8Jt-utEyi-tiOUD | 22/15/7 | 102.8 | 1.43 | 2026-07-01 19:27:58 · 41m 46s | |
| CSGO-3ShEx-tvvuB-bsFTh-ynrdm-6XLoD | 18/10/4 | 109.2 | 1.57 | 2026-06-28 15:43:18 · 28m 4s | |
| CSGO-uiZvk-vqfT4-8p432-E8tqq-TDERE | 19/15/2 | 80.1 | 1.26 | 2026-06-16 17:11:26 · 40m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.