Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GUDvm-NGuVH-CyLnH-YPkvM-i84VH | 30/14/6 | 124.0 | 1.89 | 2026-06-28 21:11:59 · 41m 29s | |
| CSGO-U6jUv-KBcXD-2puJK-iiuY6-2dKTK | 12/15/4 | 79.4 | 1.04 | 2026-06-28 20:40:44 · 28m 18s | |
| CSGO-cMeuq-upEbx-Qcjmj-zkEbU-EmG4C | 8/18/5 | 54.9 | 0.62 | 2026-06-23 20:29:24 · 32m 50s | |
| CSGO-YpomU-fXrz5-Wjh55-6nZOA-NVunC | 25/15/8 | 89.7 | 1.45 | 2026-06-23 19:24:39 · 54m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.