Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XuF3Q-ddDz7-HQbOo-wRGnC-YJxsP | 15/16/7 | 85.4 | 1.10 | 2026-06-30 21:08:06 · 43m 19s | |
| CSGO-hFYfb-2eFjG-naNc6-k94CR-377GJ | 21/7/6 | 128.7 | 2.14 | 2026-06-30 12:07:27 · 30m 15s | |
| CSGO-EUtNN-v2AXj-ay9hy-fEmGf-2PDRE | 9/14/2 | 67.3 | 0.85 | 2026-06-29 21:01:01 · 25m 22s | |
| CSGO-RW7Yw-4tGRi-aQVyM-x6ryt-b2VjM | 11/18/10 | 55.4 | 0.67 | 2026-06-26 20:52:46 · 39m 18s | |
| CSGO-hy7NT-yZuS8-8JDxt-JDtxH-OKNQC | 15/14/5 | 79.4 | 1.02 | 2026-06-26 16:47:43 · 29m 32s | |
| CSGO-jUBmG-weUn8-rHWDy-bqkhV-ym7SA | 15/17/7 | 94.9 | 1.26 | 2026-06-26 14:59:11 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.