Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9ikUp-P3DhE-dKpCQ-iaqQo-AsFiJ | 10/13/7 | 68.6 | 0.91 | 2026-06-28 21:12:36 · 29m 40s | |
| CSGO-KEH8L-mT2VX-ada62-SjCv2-KeS8N | 7/12/7 | 61.4 | 0.72 | 2026-06-20 23:07:56 · 23m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.