Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9yW2E-VTs2C-ePnRw-sebms-e3AkE | 19/19/10 | 98.5 | 1.17 | 2026-07-05 18:18:20 · 33m 53s | |
| CSGO-6tF9U-6EkfR-raLCx-SnTEs-NOH8D | 18/14/4 | 78.3 | 1.20 | 2026-07-04 12:05:01 · 33m 48s | |
| CSGO-Tjcuy-pNB36-Gzx8S-cu85n-bifiK | 16/18/13 | 66.2 | 0.97 | 2026-07-03 01:28:49 · 46m 21s | |
| CSGO-LyJid-D6396-8KTGu-DnkSo-QXpRP | 22/16/7 | 105.5 | 1.41 | 2026-07-02 20:56:23 · 44m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.