Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mqdms-GcFZV-5QzTf-cy3pK-xST8N | 8/14/5 | 77.5 | 0.83 | 2026-07-02 15:52:57 · 21m 12s | |
| CSGO-Dx2sU-4fY4N-8DxB8-8mzzX-VGU8N | 18/15/2 | 96.4 | 1.31 | 2026-06-28 20:52:55 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.