Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XUobR-NOcGX-kKNqG-OhD6S-yGvjN | 5/16/0 | 30.4 | 0.13 | 2026-06-23 21:24:55 · 27m 22s | |
| CSGO-HQdMc-eu7Fw-Cmu6T-WR9q6-wyTaK | 4/14/4 | 28.8 | 0.45 | 2026-06-23 20:59:32 · 21m 24s | |
| CSGO-wKk3i-qiFMJ-NMnOx-oT8zH-G8MkO | 10/6/5 | 82.9 | 1.38 | 2026-06-23 20:36:14 · 17m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.