Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NGfv7-iUVJ6-xosmB-eJ2a9-EBMsE | 1/14/5 | 27.5 | 0.08 | 2026-07-03 13:53:11 · 21m 39s | |
| CSGO-ofo6A-kyPZo-PNfPi-TKwA4-VeruL | 25/19/6 | 80.7 | 1.28 | 2026-06-25 18:55:56 · 53m 18s | |
| CSGO-fR4Zp-i8oLC-AObKh-tGafS-UnkjD | 15/15/6 | 60.9 | 1.00 | 2026-06-23 20:21:43 · 52m 2s | |
| CSGO-hQCNd-iUCoF-hcpHL-7vMtP-nRyQN | 8/15/2 | 37.5 | 0.58 | 2026-06-23 19:36:59 · 27m 56s | |
| CSGO-QDB7D-zdzRY-2N6qt-TkNDu-KNc7L | 17/13/4 | 66.2 | 1.32 | 2026-06-23 19:02:37 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.