Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vdZnT-z45ae-3GsH7-UUkxU-omoUE | 15/12/6 | 70.2 | 1.17 | 2026-07-04 11:45:57 · 40m 17s | |
| CSGO-NQmeb-tWpoY-umjYH-heXdp-HDpcG | 14/13/9 | 91.6 | 1.24 | 2026-06-29 17:11:52 · 32m 34s | |
| CSGO-ZuP3u-ZG98W-fRiQ6-FJFM8-DeiGH | 12/16/6 | 81.7 | 0.96 | 2026-06-28 20:44:38 · 29m 46s | |
| CSGO-jt5Kk-sfcGk-MCXKe-xWBzo-nrXwP | 13/16/7 | 68.2 | 1.00 | 2026-06-20 15:50:36 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.