Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSjO8-qZ4Yj-z8WxP-PRmbQ-umXML | 24/17/5 | 91.5 | 1.41 | 2026-07-06 09:01:49 · 40m 4s | |
| CSGO-Ob2Cx-D3SKP-WZ2kn-deW5i-HuybE | 18/20/12 | 75.5 | 1.07 | 2026-07-03 21:53:31 · 44m 20s | |
| CSGO-Ay4Pn-ua3m6-DbKAt-Ee9Mw-VN3tJ | 16/6/7 | 97.5 | 1.76 | 2026-07-03 21:20:13 · 20m 57s | |
| CSGO-qMJaQ-o64Q5-5japV-mMCjj-LXpRP | 5/4/1 | 89.0 | 1.34 | 2026-06-10 18:02:34 · 8m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.