76561198011042657
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-25.5%Peak single-match outcome anomaly 25.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.56 across 4 of our matches (penalty scales above 1.4)
4.8% of kills through walls across 4 analyzed matches (penalty scales above 4%)
6.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSjO8-qZ4Yj-z8WxP-PRmbQ-umXML | 24/17/5 | 91.5 | 1.41 | 2026-07-06 09:01:49 · 40m 4s | |
| CSGO-Ob2Cx-D3SKP-WZ2kn-deW5i-HuybE | 18/20/12 | 75.5 | 1.07 | 2026-07-03 21:53:31 · 44m 20s | |
| CSGO-Ay4Pn-ua3m6-DbKAt-Ee9Mw-VN3tJ | 16/6/7 | 97.5 | 1.76 | 2026-07-03 21:20:13 · 20m 57s | |
| CSGO-qMJaQ-o64Q5-5japV-mMCjj-LXpRP | 5/4/1 | 89.0 | 1.34 | 2026-06-10 18:02:34 · 8m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.