Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y7zqa-jKtW4-izLUw-GKc7U-3krFF | 19/14/6 | 80.8 | 1.27 | 2026-06-25 09:24:14 · 41m 37s | |
| CSGO-jQ39f-d6TYn-JaEwA-JOBst-y2DVF | 23/16/4 | 93.5 | 1.49 | 2026-06-16 20:56:28 · 33m 8s | |
| CSGO-uRjWc-EPtdw-O6Xbo-ZtWnL-WTZfE | 9/17/7 | 57.7 | 0.65 | 2026-06-16 20:18:09 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.