Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zMPxF-A6K2H-cnBB7-tuNiH-moyHL | 10/21/6 | 61.8 | 0.60 | 2026-06-30 19:24:15 · 40m 18s | |
| CSGO-DZCws-3rB4P-ikkMM-R3sui-tiOUD | 27/12/5 | 124.8 | 1.92 | 2026-06-27 18:36:34 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.