Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4XAAL-mK3jH-XUEf4-ALYXb-b5EiJ | 25/20/12 | 81.3 | 1.34 | 2026-07-05 13:54:06 · 42m 59s | |
| CSGO-bzrRN-HPF6i-28kro-t39EA-JycBN | 6/8/9 | 73.2 | 1.16 | 2026-07-04 19:54:40 · 20m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.