Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ct8Mr-FDELp-RWyw3-kYjoa-pFXsO | 16/16/0 | 75.3 | 1.01 | 2026-07-03 06:22:49 · 33m 3s | |
| CSGO-sWUZ6-LBdR6-7PYfr-uJZbn-qOijD | 12/12/8 | 90.4 | 1.20 | 2026-06-28 21:16:35 · 22m 38s | |
| CSGO-Pqaaq-nFiPR-RZ4t9-VhhJ2-4erdA | 17/5/4 | 103.9 | 1.90 | 2026-06-16 05:01:38 · 23m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.