Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdsFv-4KNHS-n9BLm-9TTGO-xnCND | 21/10/5 | 94.0 | 1.66 | 2026-07-04 02:00:41 · 29m 35s | |
| CSGO-RmpL6-s4p7j-eOUdK-83aPw-jBcBN | 17/16/5 | 85.1 | 1.21 | 2026-07-04 01:29:06 · 29m 16s | |
| CSGO-ZhuBt-PyYWn-fVPJo-WdsSB-Q9jbN | 15/15/3 | 70.8 | 1.03 | 2026-07-04 00:52:06 · 34m 55s | |
| CSGO-X4Gwm-kPEn4-qKbJu-DJZNL-ScHLH | 19/14/2 | 82.8 | 1.26 | 2026-06-29 23:51:07 · 38m 16s | |
| CSGO-6GHjD-onMfQ-phTYL-jMZEd-U5O3A | 27/15/2 | 107.3 | 1.72 | 2026-06-29 23:06:12 · 38m 19s | |
| CSGO-zHRyC-DRRnu-sXYav-X25eC-CAhrM | 8/19/7 | 53.8 | 0.68 | 2026-06-29 22:26:39 · 37m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.