Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PpBqU-nYfif-a5OYk-reQ6U-FmhvN | de_poseidon |
13/9/1 | 64.1 | 1.18 | 2026-07-04 14:22:55 · 12m 54s |
| CSGO-BJzvu-XWYX5-chPpN-8nNVn-B495Q | 6/12/0 | 55.9 | 0.50 | 2026-07-04 14:11:13 · 10m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.