Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eiKkj-H8Vqw-k9spb-62Wy2-LMXDJ | 19/15/4 | 92.7 | 1.29 | 2026-06-25 16:41:15 · 36m 54s | |
| CSGO-Y2Ywc-JQBdR-Tt4Nt-Girp6-ddbhQ | 11/17/6 | 80.5 | 0.85 | 2026-06-22 19:03:42 · 27m 24s | |
| CSGO-8bXAS-VHfPM-nj6Pj-795zh-S4qqK | 28/17/6 | 113.7 | 1.57 | 2026-06-13 15:06:56 · 38m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.