Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iafaA-bWvBc-3bNO6-AFqWo-L4zAC | 18/16/4 | 79.7 | 1.15 | 2026-07-03 21:47:10 · 36m 21s | |
| CSGO-VHwP7-reyMG-NahTh-XGexb-Y6TvD | 11/18/4 | 44.1 | 0.63 | 2026-06-30 19:49:43 · 41m 44s | |
| CSGO-cE3Sc-HcZPo-xj6hH-oyBi2-CVMfN | 15/17/7 | 66.8 | 0.98 | 2026-06-27 12:28:44 · 45m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.