Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hc54F-N9MX6-d4JfK-v2q4F-h99PL | 17/17/7 | 96.1 | 1.23 | 2026-07-04 12:05:33 · 30m 49s | |
| CSGO-6mGEC-8QzXP-mBEnL-VEJkC-jJGrL | 22/16/5 | 92.7 | 1.33 | 2026-07-02 22:14:40 · 34m 3s | |
| CSGO-WC82s-zBUWh-jJrns-UJcvR-r7oJN | 16/17/8 | 90.8 | 1.17 | 2026-06-26 13:41:23 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.