Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xewe5-GDPQk-G7hJJ-5phXM-hRyQN | 15/10/6 | 90.7 | 1.51 | 2026-07-05 23:21:26 · 21m 27s | |
| CSGO-eVd5p-fzaCt-WaZZQ-R7vWn-3h9GJ | 11/18/7 | 74.1 | 0.76 | 2026-07-01 20:53:46 · 35m 29s | |
| CSGO-yK29k-EjKeK-dBYqH-Yv6C5-OqTiA | 18/6/3 | 86.1 | 1.77 | 2026-06-25 22:23:42 · 24m 46s | |
| CSGO-NOmDq-9zerR-mLBe3-53uop-oXc3K | 17/9/7 | 113.1 | 1.77 | 2026-06-16 19:13:27 · 23m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.