Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Yion-i5kpn-5XxC5-wdMGX-s6iPK | 16/14/3 | 103.9 | 1.25 | 2026-07-04 14:09:29 · 30m 44s | |
| CSGO-vmd6c-pTqCB-86SuH-XPLxU-eR9jE | 13/15/4 | 74.4 | 0.95 | 2026-07-04 13:33:53 · 28m 40s | |
| CSGO-NzBFa-BowdS-Mhnaf-OhkJE-QdvLA | 16/8/3 | 91.3 | 1.37 | 2026-07-04 12:50:06 · 33m 57s | |
| CSGO-ySGwO-iuaxW-7SVrh-WnhkP-66r4N | 21/26/5 | 81.4 | 0.92 | 2026-07-03 22:42:08 · 45m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.