Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5ox5z-ydPFf-4EtYK-Lytho-bXEFN | 19/14/6 | 107.1 | 1.50 | 2026-07-06 19:29:11 · 27m 52s | |
| CSGO-6z4mT-9Kaao-Z7OaZ-pi6AK-P9zkG | 28/15/5 | 121.1 | 1.69 | 2026-06-30 20:07:49 · 36m 50s | |
| CSGO-AubGK-nD7US-sj5qr-uBtFp-HOH8D | 20/18/8 | 109.5 | 1.49 | 2026-06-29 19:22:04 · 36m 59s | |
| CSGO-nqxLr-ro2Mj-y5YX2-yGULH-Ycf8E | 26/12/10 | 136.4 | 2.05 | 2026-06-19 23:56:18 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.