Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x4dnT-CYxtO-iAsyM-5Kbw4-GVunC | 7/14/4 | 68.3 | 0.70 | 2026-06-30 21:50:48 · 22m 43s | |
| CSGO-ZiT6u-fRSED-QetR9-LF2uX-YkkfO | 9/17/7 | 67.5 | 0.76 | 2026-06-27 19:24:11 · 34m 18s | |
| CSGO-RTeWX-rGzcb-nZMQW-SjGwj-24wPB | 20/6/6 | 122.9 | 2.12 | 2026-06-24 18:51:04 · 22m 39s | |
| CSGO-UBdPR-6vQ67-dO3xc-npkhk-djEuA | 20/14/5 | 89.1 | 1.36 | 2026-06-18 19:15:53 · 42m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.