Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GCCuu-wu8iU-q4ou6-C5LDK-xcvaL | 7/16/1 | 40.1 | 0.44 | 2026-06-26 18:32:09 · 27m 5s | |
| CSGO-2TZbc-ByQM7-Ud4B5-voMR7-uzpcG | 8/15/5 | 71.2 | 0.79 | 2026-06-22 15:36:05 · 19m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.