Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iuA9R-iworN-9q3iz-JLzuq-WhUzE | 14/8/2 | 80.1 | 1.41 | 2026-06-27 21:24:38 · 24m 16s | |
| CSGO-UrcaO-ZnN8W-onxVa-k5M4w-XfP7B | 27/11/6 | 110.1 | 2.05 | 2026-06-14 07:57:22 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.