Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t87DN-YsAkY-hQJJm-fNBPn-qOijD | 9/17/7 | 72.9 | 0.71 | 2026-07-06 23:23:47 · 25m 54s | |
| CSGO-ChzeJ-bA3S8-8dMtn-K58e9-TqTiA | 16/16/7 | 92.8 | 1.20 | 2026-07-03 14:18:59 · 34m 20s | |
| CSGO-OkBDt-u6pGM-RNxYQ-qpfUn-HOH8D | 23/9/4 | 137.4 | 1.97 | 2026-06-30 20:59:58 · 29m 1s | |
| CSGO-hx3na-Sr3cH-f5m6m-b3D5T-XQaYO | 11/19/4 | 54.8 | 0.73 | 2026-06-25 16:35:38 · 33m 35s | |
| CSGO-FKK8X-dV3Sd-cfYwS-8DnYQ-r7oJN | 20/15/9 | 95.0 | 1.43 | 2026-06-23 19:02:37 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.