Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F7RQZ-yfYhh-cumsR-i2txu-zhJaA | 15/18/4 | 66.2 | 1.01 | 2026-06-21 19:15:21 · 43m 25s | |
| CSGO-ev5OV-Zd5RG-Kh8fp-Osdei-Z5O3A | 29/19/4 | 96.3 | 1.49 | 2026-06-16 13:08:17 · 46m 12s | |
| CSGO-ox2o2-LHsTM-ryjPP-dMQ74-2VkDA | 27/19/4 | 98.0 | 1.39 | 2026-06-15 16:55:25 · 50m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.