Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7bmYm-ph8yV-iytZJ-HDjRV-URqmJ | 24/2/8 | 162.3 | 2.68 | 2026-07-04 22:04:59 · 27m 5s | |
| CSGO-xSjFz-f25NK-nTNdU-d6BK7-t9H5O | 23/6/5 | 115.0 | 1.99 | 2026-06-25 21:16:08 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.