Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYv5p-vKP4T-ELXEq-VtSAQ-mRXXC | 20/19/8 | 95.9 | 1.29 | 2026-06-26 22:00:08 · 34m 0s | |
| CSGO-YKtJv-vFRWz-nowr2-oESSC-7TQ7B | 14/22/9 | 56.2 | 0.76 | 2026-06-25 21:11:00 · 50m 21s | |
| CSGO-2XTnh-WxYA9-cbyDA-PsPym-iXc3K | 10/11/3 | 57.5 | 1.07 | 2026-06-25 20:36:54 · 30m 1s | |
| CSGO-EdZGa-XeGWG-X7cL6-aZYfq-ihtnC | 25/17/8 | 119.7 | 1.61 | 2026-06-19 22:03:34 · 40m 18s | |
| CSGO-t7PYz-aJpZY-ALtS6-8d6Nh-2NKDR | 20/18/8 | 109.5 | 1.30 | 2026-06-19 21:27:10 · 33m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.