Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5ZZ2J-592qR-omQkZ-cy4uw-8fwXD | 10/21/6 | 54.1 | 0.61 | 2026-07-08 02:38:59 · 34m 35s | |
| CSGO-sFmZo-S2UJH-L7XCt-hX8kH-hxfvN | 12/12/3 | 67.5 | 1.00 | 2026-06-27 10:45:05 · 28m 56s | |
| CSGO-pZApQ-6ZjM5-nXA8x-ohwrE-sKurD | 10/9/3 | 75.9 | 1.17 | 2026-06-27 10:18:39 · 20m 2s | |
| CSGO-6LBP5-BnfPA-bfyYb-JND35-ZqDZG | 13/12/5 | 60.7 | 1.16 | 2026-06-27 09:46:35 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.