Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RNXN5-Vxyje-fWiKF-CAaHH-2JedJ | 25/22/2 | 69.6 | 1.01 | 2026-06-29 21:24:41 · 51m 17s | |
| CSGO-5cHry-mUhfj-TaB2F-buit6-SLr7C | 7/9/1 | 50.4 | 0.84 | 2026-06-23 20:28:26 · 10m 4s | |
| CSGO-h7uss-8fMOT-ZevLN-6nXKn-7NKDR | 8/12/0 | 60.2 | 0.70 | 2026-06-23 20:13:49 · 13m 2s | |
| CSGO-sjmP9-HMqZt-NxvEN-6X67k-E5n6J | 6/10/1 | 50.2 | 0.58 | 2026-06-23 19:59:35 · 12m 25s | |
| CSGO-CCjCN-b4w3c-TUMoB-X4fuQ-WwrBE | 19/9/10 | 102.1 | 1.60 | 2026-06-22 19:24:38 · 27m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.