Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zkArk-C3A4r-vs7U8-Uok3a-25TCP | 15/14/6 | 66.7 | 1.16 | 2026-06-19 21:02:31 · 33m 54s | |
| CSGO-eTkbd-ibRwB-4B3Sr-TOyQR-TnduB | 10/16/8 | 71.8 | 0.93 | 2026-06-19 20:22:29 · 33m 16s | |
| CSGO-RMUjQ-vHGuu-PNahv-FyBSD-zxUWJ | 14/12/4 | 93.9 | 1.31 | 2026-06-19 19:44:30 · 30m 32s | |
| CSGO-HrPnb-d26Os-fwzAU-A3uDw-XfP7B | 17/14/5 | 85.3 | 1.32 | 2026-06-16 19:46:44 · 30m 17s | |
| CSGO-QG4dv-wFHoj-xRfOk-aLwj7-Oe2ED | 17/15/4 | 102.8 | 1.35 | 2026-06-16 19:11:12 · 28m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.