Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YRqeZ-QBntq-Bf3MV-x4wx9-EzsOH | 9/20/7 | 50.6 | 0.56 | 2026-07-05 21:35:57 · 33m 35s | |
| CSGO-a8OR3-z9vzM-aRLUE-txe6j-ZDxHL | 6/15/2 | 47.3 | 0.46 | 2026-07-05 21:05:12 · 20m 27s | |
| CSGO-aAUJH-KAoNm-mCKJO-dQSVd-pPocG | 17/15/4 | 75.0 | 1.12 | 2026-06-26 20:42:15 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.