Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QiaRb-UFJmY-b6r9S-jMpwD-DyLDR | 21/11/8 | 126.7 | 1.88 | 2026-07-05 15:19:51 · 28m 48s | |
| CSGO-RCMmB-caCP4-D5crF-fTwyO-mvMpP | 9/17/12 | 83.4 | 0.87 | 2026-07-01 23:49:46 · 33m 24s | |
| CSGO-aEN4p-VNU5L-dmwnh-hDYhc-BusnC | 19/17/4 | 61.7 | 1.00 | 2026-06-30 00:36:06 · 47m 12s | |
| CSGO-ASMDk-tS5m9-TmML8-Swqsv-sCHCF | 11/14/6 | 85.2 | 1.01 | 2026-06-26 18:51:39 · 30m 5s | |
| CSGO-86HLM-AHCFb-QvNH8-A62Fd-U5O3A | 24/20/8 | 102.5 | 1.45 | 2026-06-26 18:09:46 · 38m 3s | |
| CSGO-2tSwa-EzXOa-YNH3X-whYZO-DJsiB | 19/12/6 | 104.8 | 1.53 | 2026-06-16 21:48:29 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.