Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2zHzX-epmB7-Jm83u-zVtLj-iiQZQ | 13/16/5 | 78.5 | 0.99 | 2026-07-05 19:07:21 · 41m 14s | |
| CSGO-SOcpU-pcWqd-9Tsns-jr4db-5jDFN | 14/15/3 | 66.2 | 1.00 | 2026-07-02 20:52:41 · 36m 10s | |
| CSGO-K7R2D-H3Dbw-U8tdd-WujCP-hmheC | 22/11/5 | 105.9 | 1.70 | 2026-06-24 19:21:26 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.