Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V3P4c-NM9KJ-wCYvh-5Q67Z-YGwPB | 16/11/2 | 78.8 | 1.34 | 2026-06-23 10:42:25 · 31m 51s | |
| CSGO-84XZU-mHqK7-LwpyR-xXfHL-6n33L | 6/12/8 | 67.2 | 0.81 | 2026-06-23 10:11:09 · 26m 40s | |
| CSGO-WFrbs-QFjvZ-dVSUn-SqkRS-iaM2G | 9/14/4 | 59.4 | 0.71 | 2026-06-23 09:33:32 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.