Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AhD7n-MTMtC-ZBGLw-WU9j5-AMFFN | 14/15/4 | 81.3 | 1.06 | 2026-07-09 16:02:03 · 38m 12s | |
| CSGO-29VpP-dD2Qj-Q3wJt-QWBBa-YGwPB | 15/24/3 | 55.9 | 0.69 | 2026-07-05 19:14:37 · 45m 13s | |
| CSGO-hW8NQ-pkfUK-yY8ax-7k4Qx-SMOtQ | 18/15/9 | 75.7 | 1.21 | 2026-07-01 16:36:45 · 34m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.