76561198009766910
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5%Peak single-match outcome anomaly 50.6/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 105 analyzed matches reads as variance, not a pattern.
4.4% of kills through walls across 105 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-558nS-2YQWH-cXyko-rPpML-do9aC | 19/11/5 | 96.1 | 1.59 | 2026-07-04 16:30:21 · 31m 57s | |
| CSGO-KHkFm-6GnSx-skYVa-rZutU-UbJGG | 21/12/4 | 115.9 | 1.69 | 2026-07-04 15:51:11 · 30m 9s | |
| CSGO-YFPHz-DJSzY-2zUAE-3DjFx-UC9WB | 22/14/1 | 111.6 | 1.62 | 2026-07-04 15:22:48 · 25m 44s | |
| CSGO-VwbtS-fFo4y-UUwcP-vkLSq-4DmsF | 9/18/4 | 46.2 | 0.62 | 2026-07-03 20:51:49 · 40m 30s | |
| CSGO-GQFJz-iHJXv-Jn4V8-6maHr-TijDA | 19/9/3 | 115.1 | 1.81 | 2026-07-03 19:37:05 · 24m 45s | |
| CSGO-zxJat-GOZ5b-epJJ7-umCdM-dmFOP | 15/13/3 | 82.3 | 1.27 | 2026-07-03 19:07:20 · 27m 11s | |
| CSGO-4e6uj-vRL6s-cK4f4-zZLJS-umDJC | 16/17/3 | 78.3 | 1.04 | 2026-07-03 18:18:38 · 36m 55s | |
| CSGO-jtdMW-ndYAz-2vTZQ-FnPGe-94n6J | 17/14/1 | 99.8 | 1.32 | 2026-07-03 17:40:24 · 29m 18s | |
| CSGO-KcYFt-mnF3C-QTufs-Gji6F-59qBE | 13/15/6 | 79.3 | 1.10 | 2026-07-03 16:10:53 · 26m 30s | |
| CSGO-pOjbm-aWqje-UQCJn-KVJmX-J6BxH | 15/18/7 | 83.1 | 1.08 | 2026-07-03 15:28:12 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.