Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7ZqF5-owFOd-B5G8v-hmkbn-niyfF | 6/15/4 | 53.9 | 0.51 | 2026-07-04 23:17:35 · 22m 30s | |
| CSGO-TbjHA-O5VLQ-8Y3TO-D2Wq3-heGiJ | 20/16/3 | 80.2 | 1.21 | 2026-07-01 15:05:46 · 42m 11s | |
| CSGO-foHbC-P7pSU-K2eSL-KpR6s-UrPJM | 21/15/9 | 92.8 | 1.40 | 2026-06-26 18:19:30 · 38m 11s | |
| CSGO-MaG5p-sUrxv-5GEnj-kELzM-PHZ2Q | 17/19/5 | 85.3 | 1.06 | 2026-06-26 17:40:42 · 34m 1s | |
| CSGO-pUqeS-3Wz34-tbRnw-VFut6-cAhaB | 13/9/7 | 72.3 | 1.40 | 2026-06-21 13:50:38 · 25m 58s | |
| CSGO-oHcJY-iynf4-OVsAS-uUDW6-pdueM | 25/16/7 | 100.7 | 1.48 | 2026-06-21 12:13:30 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.