Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tt9Ro-wfCWR-pxaab-zXJsx-cMfrM | 8/15/3 | 40.0 | 0.57 | 2026-06-30 21:20:37 · 35m 56s | |
| CSGO-4NNfL-ycKX9-oKsbC-bvniL-CnF8D | 6/14/7 | 51.6 | 0.60 | 2026-06-28 21:29:22 · 34m 37s | |
| CSGO-BupEv-3kL6v-3NcaN-av2RA-4yTaK | 12/10/6 | 89.8 | 1.43 | 2026-06-28 21:08:33 · 18m 3s | |
| CSGO-acRyG-RjZyB-qOwj3-re4ao-x3JPJ | 16/20/8 | 65.0 | 0.96 | 2026-06-28 20:11:32 · 51m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.