Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N7tp7-GjHEn-5t92L-A6LzJ-SojoE | 16/8/5 | 108.1 | 1.63 | 2026-07-02 18:12:41 · 27m 58s | |
| CSGO-7zAYS-F4REs-Tnyut-NW4j4-GVunC | 14/16/3 | 73.9 | 0.97 | 2026-06-24 20:37:30 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.