Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Na2XB-LSepp-thcGO-tPWDa-YPVeL | 18/17/9 | 92.4 | 1.27 | 2026-07-04 16:34:50 · 34m 15s | |
| CSGO-2kshU-vu2qZ-BUPyS-DvdC3-C2WPA | 17/13/0 | 97.3 | 1.31 | 2026-07-03 07:44:49 · 22m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.