Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kaVZG-O7cMC-DJhH5-NksmV-EmG4C | 15/8/1 | 83.7 | 1.31 | 2026-07-03 19:29:50 · 24m 23s | |
| CSGO-XOaO6-Xz9z4-Nh42Q-o7n2U-NvoNO | 22/21/13 | 120.8 | 1.54 | 2026-06-27 21:19:13 · 41m 28s | |
| CSGO-O97Nr-B8D9o-MtCvb-vkzCq-us68F | 13/18/5 | 71.6 | 0.84 | 2026-06-26 20:41:29 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.