Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGwXw-PwoHT-dGXJQ-TKFEu-j34uC | 12/19/1 | 58.2 | 0.63 | 2026-07-02 14:42:55 · 29m 51s | |
| CSGO-jkfYG-ZsmCf-9ECTV-EybaF-zn33L | 26/24/13 | 100.7 | 1.38 | 2026-07-02 13:44:08 · 55m 22s | |
| CSGO-VqJtp-WhaDq-xYYtb-5rnNk-PDeKP | 23/17/5 | 107.1 | 1.44 | 2026-07-02 12:59:18 · 33m 46s | |
| CSGO-O2GVR-vToRk-COBcT-tAk8K-mxF4C | 23/24/19 | 100.4 | 1.32 | 2026-06-26 18:25:13 · 46m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.